bun-threads
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    Class Thread<T>

    Abstraction around Bun workers to enable working with them as promises.

    Type Parameters

    • T extends (...args: any[]) => any

      The signature of your callback function, including its arguments and return type.

    Hierarchy

    • EventEmitter
      • Thread
    Index

    Constructors

    • Create a new Thread to run tasks on a separate Bun worker thread.

      Type Parameters

      • T extends (...args: any[]) => any

      Parameters

      • fn: T

        The callback function to be executed in parallel upon calling the asynchronous run method. Argument types must be serializable using the structuredClone() algorithm. Callback functions can not be closures or rely upon top level imports, as they do not have access to variables or imports outside of their isolated worker thread environment. They can however use dynamic imports using the const myPackage = await import('some_package') syntax.

      • Optionaloptions: ThreadOptions

        a ThreadOptions configuration object for the thread.

      Returns Thread<T>

      import { Thread } from "bun-threads";

      const threadWithImports = new Thread(async (num: number) => {
      const sqlite = await import('bun:sqlite')
      const db = new sqlite.Database('./db.sqlite')
      db.run("INSERT INTO answers VALUES(?)", [ num ])
      })

    Properties

    fn: T

    The callback function to be executed in parallel upon calling the asychronous run method.

    captureRejections: boolean

    Value: boolean

    Change the default captureRejections option on all new EventEmitter objects.

    v13.4.0, v12.16.0

    captureRejectionSymbol: typeof captureRejectionSymbol

    Value: Symbol.for('nodejs.rejection')

    See how to write a custom rejection handler.

    v13.4.0, v12.16.0

    defaultMaxListeners: number

    By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

    Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

    This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

    import { EventEmitter } from 'node:events';
    const emitter = new EventEmitter();
    emitter.setMaxListeners(emitter.getMaxListeners() + 1);
    emitter.once('event', () => {
    // do stuff
    emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
    });

    The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

    The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

    v0.11.2

    errorMonitor: typeof errorMonitor

    This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

    Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

    v13.6.0, v12.17.0

    Accessors

    • get busy(): boolean

      Whether the Thread is currently busy running a task or not. It is possible the check this while a task is still running. The status is stored on the main thread while the task is performed on the underlying worker. To wait until the Thread is not busy, await the idle property.

      Returns boolean

    • get closed(): boolean

      Whether the Thread's underlying worker is currently instantiated or not.

      Returns boolean

    • get id(): undefined | number

      A unique integer identifier for the referenced Thread. May be undefined if the underlying worker is currently closed.

      Returns undefined | number

    • get idle(): Promise<this>

      A promise that resolves once the Thread has finished its task and reached an idle state. Resolves immediately if the Thread is not busy. Used internally by the ThreadPool class.

      Returns Promise<this>

      import { Thread } from "bun-threads";

      const countUp = new Thread((countUpTo: number) => {
      let current: number = 0
      for (let i = 0; i <= countUpTo; i++) {
      current = i
      }
      return current
      })

      const countDown = new Thread((countDownFrom: number) => {
      let current: number = countDownFrom
      for (let i = countDownFrom; i >= 0; i--) {
      current = i
      }
      return current
      })

      countUp.run([1_000_000])
      countDown.run([1_000_000])

      // you can use the idle property to get the **thread** that finishes first, not the result
      Promise.race([countUp.idle, countDown.idle]).then((winner) => {
      // do it again
      winner.run([1_000_000]).then(async (value: number) => {
      if (value === 0) {
      console.log('countDown was the winner')
      }
      else {
      console.log('countUp was the winner')
      }
      }).then(() => {
      countUp.close()
      countDown.close()
      })
      })
    • get idleTimeout(): number

      How long (in milliseconds) to keep the Thread active after completing a task before terminating it. Keeping the Thread open will decrease repeat startup times, but will cause the program to hang and not exit if the close method is not called. Default is 0 (close immediately). Set to Infinity to keep the Thread open until closed manually. Changing this value will restart the Thread's internal timer.

      Returns number

      0
      

      RangeError if value < 0

    • set idleTimeout(value: number): void

      How long (in milliseconds) to keep the Thread active after completing a task before terminating it. Keeping the Thread open will decrease repeat startup times, but will cause the program to hang and not exit if the close method is not called. Default is 0 (close immediately). Set to Infinity to keep the Thread open until closed manually. Changing this value will restart the Thread's internal timer.

      Parameters

      • value: number

      Returns void

      0
      

      RangeError if value < 0

    • get queued(): number

      How many tasks are currently waiting to use the thread.

      Every time you call the run method, this value is incremented by 1.

      Every time the run method resolves to a value, this value is decremented by 1.

      Returns number

    Methods

    • Type Parameters

      • K

      Parameters

      • error: Error
      • event: string | symbol
      • ...args: AnyRest

      Returns void

    • Alias for emitter.on(eventName, listener).

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • Terminate the underlying worker. It is safe to call this method more than once, as subsequent calls result in a no-op.

      Parameters

      • Optionalforce: boolean = false

        This method will wait for the Thread to finish its queued tasks unless force is set to true. Default is false.

      Returns Promise<boolean>

      A Promise<boolean> that resolves to whether the underlying worker was actually terminated. true if the worker was terminated, false if the worker was already terminated (a no-op).

      busy, idle, and/or queued on how to check first whether the thread has completed its task.

      import { Thread } from "bun-threads";

      const waitThenReturn = async (str: string) => {
      await Bun.sleep(100)
      return str
      }

      // this code will wait for the thread to finish its operation before closing, printing 'hello'
      const threadOne = new Thread(waitThenReturn)
      threadOne.run(['hello']).then((result) => console.log(result))
      threadOne.close() // force defaults to false

      // this code will force the thread to close without waiting for it to finish its operation, 'world' never gets printed
      const threadTwo = new Thread(waitThenReturn)
      threadTwo.run(['world']).then((result) => console.log(result))
      threadTwo.close(true)
    • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();

      // First listener
      myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
      });

      console.log(myEmitter.listeners('event'));

      myEmitter.emit('event', 1, 2, 3, 4, 5);

      // Prints:
      // [
      // [Function: firstListener],
      // [Function: secondListener],
      // [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol
      • ...args: AnyRest

      Returns boolean

      v0.1.26

    • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

      import { EventEmitter } from 'node:events';

      const myEE = new EventEmitter();
      myEE.on('foo', () => {});
      myEE.on('bar', () => {});

      const sym = Symbol('symbol');
      myEE.on(sym, () => {});

      console.log(myEE.eventNames());
      // Prints: [ 'foo', 'bar', Symbol(symbol) ]

      Returns (string | symbol)[]

      v6.0.0

    • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to EventEmitter.defaultMaxListeners.

      Returns number

      v1.0.0

    • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol

        The name of the event being listened for

      • Optionallistener: Function

        The event handler function

      Returns number

      v3.2.0

    • Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol

      Returns Function[]

      v0.1.26

    • Alias for emitter.removeListener().

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v10.0.0

    • Adds the listener function to the end of the listeners array for the idle event. This event fires every time a thread has completed all of its pending tasks. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of idle and listener will result in the listener being added, and called, multiple times. By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "idle"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const helloWorld = new Thread(() => {
      return 'hello world'
      })

      const add = new Thread((a: number, b: number) => {
      return a + b
      })

      const idleHandler = (thread: Thread<any>) => {
      console.log(`Thread ${thread.id} is now idle.`)
      }

      helloWorld.on('idle', idleHandler)
      add.on('idle', idleHandler)

      helloWorld.run([])
      add.run([1, 2])

      helloWorld.close()
      add.close()
    • Adds the listener function to the end of the listeners array for the busy event. This event fires every time a thread has switched from an idle state to working on a task. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of busy and listener will result in the listener being added, and called, multiple times. By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "busy"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const countOccurences = new Thread((char: string, inString: string) => {
      let occurences: number = 0
      for (let i = 0; i < inString.length; i++) {
      if (inString[i] === char) {
      occurences++
      }
      }
      return occurences
      })

      countOccurences.on('busy', () => {
      console.log('Begun counting occurences in a separate thread.')
      })

      console.log(await countOccurences.run(['o', 'hello world']))
      console.log(await countOccurences.run(['e', 'Answer to the Ultimate Question of Life, The Universe, and Everything']))
      countOccurences.close()
    • Adds the listener function to the end of the listeners array for the close event. This event fires when a thread has closed its underlying worker object. A thread can still be reused by calling run() again, but will have longer startup times vs. not closing it before calling run() again, as a worker has to be created again after closing. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of close and listener will result in the listener being added, and called, multiple times. By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "close"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const scramble = new Thread((toScramble: string) => {
      const randomNumber = (min: number, max: number) => {
      return Math.random() * (max - min) + min;
      }
      const oldArr: string[] = toScramble.split('')
      const newArr: string[] = []
      while (oldArr.length > 0) {
      const rand: number = randomNumber(0, oldArr.length)
      newArr.push(oldArr.splice(rand, 1)[0]!)
      }
      return newArr.join('')
      }, { idleTimeout: 500 })

      scramble.on('close', () => {
      console.log(`Scramble thread has completed its work and has closed after its idleTimeout of ${scramble.idleTimeout} milliseconds.`)
      })

      console.log(await scramble.run(['hello world'])) // outputs a randomly rearranged 'hello world'
    • Adds a one-time listener function for the event named idle. The next time idle is triggered, this listener is removed and then invoked. This event fires every time a thread has completed all of its pending tasks. By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "idle"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const reverse = new Thread((longStringtoReverse: string) => {
      return longStringtoReverse.split('').toReversed().join('')
      })

      reverse.once('idle', () => console.log('Reverse thread is now idling.'))

      reverse.run(['Answer to the Ultimate Question of Life, The Universe, and Everything']).then((result) => console.log('Reversed:', result))
      console.log('doing some other work in the meantime...')
      console.log('working...')
      console.log('working...')
      reverse.close()
    • Adds a one-time listener function for the event named busy. The next time busy is triggered, this listener is removed and then invoked. This event fires every time a thread has switched from an idle state to working on a task. By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "busy"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const generate = new Thread((length: number, min: number = 0, max: number = 100) => {
      const arr: number[] = []
      for (let i = 0; i < length; i++) {
      arr.push(Math.round(Math.random() * (max - min) + min))
      }
      return arr
      }, { idleTimeout: 0 })

      generate.once('busy', () => console.log('Thread is busy generating a random number array...'))

      generate.run([100]).then((result: number[]) => console.log(result))
      console.log('Doing other work in the meantime...')
    • Adds a one-time listener function for the event named close. The next time close is triggered, this listener is removed and then invoked. This event fires once when a thread has closed its underlying worker object. By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      Parameters

      • eventName: "close"
      • listener: (thread: Thread<T>) => void

      Returns this

      A reference to the EventEmitter, so that calls can be chained.

      import { Thread } from "bun-threads";

      const sumThread = new Thread((start: number, end: number) => {
      let sum: number = 0
      for (let i = start; i <= end; i++) {
      sum += i
      }
      return sum
      }, { idleTimeout: 0 })

      sumThread.once('close', () => console.log('sumThread has finished operation and is shutting down...'))
      sumThread.run([0, 1_000_000]).then((sum: number) => console.log(sum))
    • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • eventName: "idle" | "busy" | "close"

        The name of the event.

      • listener: (thread: Thread<T>) => void

        The callback function

      Returns this

      v6.0.0

    • Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • eventName: "idle" | "busy" | "close"

        The name of the event.

      • listener: (thread: Thread<T>) => void

        The callback function

      Returns this

      v6.0.0

    • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));

      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];

      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();

      // Logs "log once" to the console and removes the listener
      logFnWrapper();

      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');

      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol

      Returns Function[]

      v9.4.0

    • Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • OptionaleventName: string | symbol

      Returns this

      v0.1.26

    • Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
      console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();

      const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
      };

      const callbackB = () => {
      console.log('B');
      };

      myEmitter.on('event', callbackA);

      myEmitter.on('event', callbackB);

      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      // A
      // B

      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      // A

      Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();

      function pong() {
      console.log('pong');
      }

      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);

      ee.emit('ping');
      ee.emit('ping');

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • K

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • Execute the callback that was specified in the constructor in a separate worker thread.

      Parameters

      • args: Parameters<T>

        An array of arguments to pass to the callback function. If your callback function does not have arguments, you still must pass an empty array. This is required for TypeScript to be able infer arguments. Argument types must be serializable using the structuredClone() algorithm.

      Returns Promise<ReturnType<T>>

      A Promise<ReturnType<T>> that resolves to the return type of your callback function.

    • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • n: number

      Returns this

      v0.3.5

    • Experimental

      Listens once to the abort event on the provided signal.

      Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

      This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

      Returns a disposable so that it may be unsubscribed from more easily.

      import { addAbortListener } from 'node:events';

      function example(signal) {
      let disposable;
      try {
      signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
      disposable = addAbortListener(signal, (e) => {
      // Do something when signal is aborted.
      });
      } finally {
      disposable?.[Symbol.dispose]();
      }
      }

      Parameters

      • signal: AbortSignal
      • resource: (event: Event) => void

      Returns Disposable

      Disposable that removes the abort listener.

      v20.5.0

    • Returns a copy of the array of listeners for the event named eventName.

      For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

      For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

      import { getEventListeners, EventEmitter } from 'node:events';

      {
      const ee = new EventEmitter();
      const listener = () => console.log('Events are fun');
      ee.on('foo', listener);
      console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
      }
      {
      const et = new EventTarget();
      const listener = () => console.log('Events are fun');
      et.addEventListener('foo', listener);
      console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
      }

      Parameters

      • emitter: EventEmitter<DefaultEventMap> | EventTarget
      • name: string | symbol

      Returns Function[]

      v15.2.0, v14.17.0

    • Returns the currently set max amount of listeners.

      For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

      For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

      import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

      {
      const ee = new EventEmitter();
      console.log(getMaxListeners(ee)); // 10
      setMaxListeners(11, ee);
      console.log(getMaxListeners(ee)); // 11
      }
      {
      const et = new EventTarget();
      console.log(getMaxListeners(et)); // 10
      setMaxListeners(11, et);
      console.log(getMaxListeners(et)); // 11
      }

      Parameters

      • emitter: EventEmitter<DefaultEventMap> | EventTarget

      Returns number

      v19.9.0

    • A class method that returns the number of listeners for the given eventName registered on the given emitter.

      import { EventEmitter, listenerCount } from 'node:events';

      const myEmitter = new EventEmitter();
      myEmitter.on('event', () => {});
      myEmitter.on('event', () => {});
      console.log(listenerCount(myEmitter, 'event'));
      // Prints: 2

      Parameters

      • emitter: EventEmitter

        The emitter to query

      • eventName: string | symbol

        The event name

      Returns number

      v0.9.12

      Since v3.2.0 - Use listenerCount instead.

    • import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      });

      for await (const event of on(ee, 'foo')) {
      // The execution of this inner block is synchronous and it
      // processes one event at a time (even with await). Do not use
      // if concurrent execution is required.
      console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here

      Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

      An AbortSignal can be used to cancel waiting on events:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ac = new AbortController();

      (async () => {
      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      });

      for await (const event of on(ee, 'foo', { signal: ac.signal })) {
      // The execution of this inner block is synchronous and it
      // processes one event at a time (even with await). Do not use
      // if concurrent execution is required.
      console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here
      })();

      process.nextTick(() => ac.abort());

      Use the close option to specify an array of event names that will end the iteration:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      ee.emit('close');
      });

      for await (const event of on(ee, 'foo', { close: ['close'] })) {
      console.log(event); // prints ['bar'] [42]
      }
      // the loop will exit after 'close' is emitted
      console.log('done'); // prints 'done'

      Parameters

      • emitter: EventEmitter
      • eventName: string | symbol
      • Optionaloptions: StaticEventEmitterIteratorOptions

      Returns AsyncIterator<any[]>

      An AsyncIterator that iterates eventName events emitted by the emitter

      v13.6.0, v12.16.0

    • import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      });

      for await (const event of on(ee, 'foo')) {
      // The execution of this inner block is synchronous and it
      // processes one event at a time (even with await). Do not use
      // if concurrent execution is required.
      console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here

      Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

      An AbortSignal can be used to cancel waiting on events:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ac = new AbortController();

      (async () => {
      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      });

      for await (const event of on(ee, 'foo', { signal: ac.signal })) {
      // The execution of this inner block is synchronous and it
      // processes one event at a time (even with await). Do not use
      // if concurrent execution is required.
      console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here
      })();

      process.nextTick(() => ac.abort());

      Use the close option to specify an array of event names that will end the iteration:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      // Emit later on
      process.nextTick(() => {
      ee.emit('foo', 'bar');
      ee.emit('foo', 42);
      ee.emit('close');
      });

      for await (const event of on(ee, 'foo', { close: ['close'] })) {
      console.log(event); // prints ['bar'] [42]
      }
      // the loop will exit after 'close' is emitted
      console.log('done'); // prints 'done'

      Parameters

      • emitter: EventTarget
      • eventName: string
      • Optionaloptions: StaticEventEmitterIteratorOptions

      Returns AsyncIterator<any[]>

      An AsyncIterator that iterates eventName events emitted by the emitter

      v13.6.0, v12.16.0

    • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

      This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

      import { once, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      process.nextTick(() => {
      ee.emit('myevent', 42);
      });

      const [value] = await once(ee, 'myevent');
      console.log(value);

      const err = new Error('kaboom');
      process.nextTick(() => {
      ee.emit('error', err);
      });

      try {
      await once(ee, 'myevent');
      } catch (err) {
      console.error('error happened', err);
      }

      The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

      import { EventEmitter, once } from 'node:events';

      const ee = new EventEmitter();

      once(ee, 'error')
      .then(([err]) => console.log('ok', err.message))
      .catch((err) => console.error('error', err.message));

      ee.emit('error', new Error('boom'));

      // Prints: ok boom

      An AbortSignal can be used to cancel waiting for the event:

      import { EventEmitter, once } from 'node:events';

      const ee = new EventEmitter();
      const ac = new AbortController();

      async function foo(emitter, event, signal) {
      try {
      await once(emitter, event, { signal });
      console.log('event emitted!');
      } catch (error) {
      if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
      } else {
      console.error('There was an error', error.message);
      }
      }
      }

      foo(ee, 'foo', ac.signal);
      ac.abort(); // Abort waiting for the event
      ee.emit('foo'); // Prints: Waiting for the event was canceled!

      Parameters

      • emitter: EventEmitter
      • eventName: string | symbol
      • Optionaloptions: StaticEventEmitterOptions

      Returns Promise<any[]>

      v11.13.0, v10.16.0

    • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

      This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

      import { once, EventEmitter } from 'node:events';
      import process from 'node:process';

      const ee = new EventEmitter();

      process.nextTick(() => {
      ee.emit('myevent', 42);
      });

      const [value] = await once(ee, 'myevent');
      console.log(value);

      const err = new Error('kaboom');
      process.nextTick(() => {
      ee.emit('error', err);
      });

      try {
      await once(ee, 'myevent');
      } catch (err) {
      console.error('error happened', err);
      }

      The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

      import { EventEmitter, once } from 'node:events';

      const ee = new EventEmitter();

      once(ee, 'error')
      .then(([err]) => console.log('ok', err.message))
      .catch((err) => console.error('error', err.message));

      ee.emit('error', new Error('boom'));

      // Prints: ok boom

      An AbortSignal can be used to cancel waiting for the event:

      import { EventEmitter, once } from 'node:events';

      const ee = new EventEmitter();
      const ac = new AbortController();

      async function foo(emitter, event, signal) {
      try {
      await once(emitter, event, { signal });
      console.log('event emitted!');
      } catch (error) {
      if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
      } else {
      console.error('There was an error', error.message);
      }
      }
      }

      foo(ee, 'foo', ac.signal);
      ac.abort(); // Abort waiting for the event
      ee.emit('foo'); // Prints: Waiting for the event was canceled!

      Parameters

      • emitter: EventTarget
      • eventName: string
      • Optionaloptions: StaticEventEmitterOptions

      Returns Promise<any[]>

      v11.13.0, v10.16.0

    • import { setMaxListeners, EventEmitter } from 'node:events';

      const target = new EventTarget();
      const emitter = new EventEmitter();

      setMaxListeners(5, target, emitter);

      Parameters

      • Optionaln: number

        A non-negative number. The maximum number of listeners per EventTarget event.

      • ...eventTargets: (EventEmitter<DefaultEventMap> | EventTarget)[]

        Zero or more {EventTarget} or {EventEmitter} instances. If none are specified, n is set as the default max for all newly created {EventTarget} and {EventEmitter} objects.

      Returns void

      v15.4.0